Dec 13, 2005, 03:43 AM // 03:43
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#201
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Academy Page
Join Date: Dec 2005
Guild: Eight Deadly Sins
Profession: W/Mo
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Since I really haven't tried out Ch. 2 yet the only problem I will be having is space for one of the new proffessions. O.o
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Dec 13, 2005, 05:52 AM // 05:52
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#202
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Desert Nomad
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Quote:
Originally Posted by Shadow Sword Strike
i agree, wats the point in playing a game if you already know wats in it
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Content is not the same thing as mechanics.
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Dec 13, 2005, 07:30 AM // 07:30
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#203
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Ascalonian Squire
Join Date: Dec 2005
Guild: Death Jesters
Profession: Mo/Me
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Just my 2 pence...
I have every faith that ANet will delevier an excellent addition with chapter 2, sure i've has similar thoughts and worries as alot of you have but this game impressed me when i started playing when it first came out, and i'm still here.
A note to an earlier mention to the farming thing; Yeah it sucks and professinal farming sparked alot of changes but i personally go out into SF to 'farm' for greens because i want Brohns rod for my monk, i don't want to pay some other flunkie 100k for it, i want to have the satisfaction of seeing it drop for me.
Also at the moment i've started 'farming' ettins solo with my necro, it isn't for rewards, it's to see if i can. (a side note to that; after going through kryta and aving the fire imps do what lava imps do now it's fun to kick their heads in... I'm burning! - plague touch - You're burning! Love it...)
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Dec 13, 2005, 01:46 PM // 13:46
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#204
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Ascalonian Squire
Join Date: Nov 2005
Guild: Xen Of Onslaught
Profession: W/E
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arena net really have to push this expansion. It SHOULD contain stuff chapter 1 only people dont have. why? to encourage people to get it. Without it arenanet will start losing money, without money updates will slow, the team with shrink in size and the game will slowly become dead.
I am buying the expansion whatever they put in it because I want to suport arenanet BUT I would like something in return for my loyalty. simply adding pink weapons etc isnt enough. Assasin should be chapter 2 only for example and new armour too.
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Dec 13, 2005, 03:03 PM // 15:03
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#205
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Academy Page
Join Date: Feb 2005
Location: Singapore
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I was a huge fan of GW and clocked in about 700 hours til now. I stopped a coupleof months ago. Not alot but not too little either.
I just want to say this. If chapter 2 is more of the same, then chapter 2 will be the last chapter that I buy. Currently there's absolutely nothing to do in GW. I logon, stared at the screen, thinking, and log out. PvE is shallow with nothing more to see. PvP takes way too long to prepare. One item isn't any more different than the next. There's no point in farming. What to do?
New professions with modified skills that ultimately have the same effect as the old is not going to make it any more interesting. New armour/weapons with the same stats as what I'm wearing now is not going to make it interesting either. This is all speculation of course. I'm waiting for them to knock my socks off one more time.
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Dec 13, 2005, 05:23 PM // 17:23
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#206
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Forge Runner
Join Date: May 2005
Location: Alaska
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If getting to lv20 is refered to as "character progression" that what do you call all the time spent playing that character afterwards? I'm a casual player and I don't have hours to spend playing the difficult battles over and over and over and over with no developement in my lv20 character what so ever. Leveling up is a part of progression, spells get stronger, you get stronger, your weapons could cause more damage. You can withstand more damage against the harder foes. You can't drill a darn thing in my head if you try and tell me that is not character progression.
The cap needs to be raised if they are going to introduce more challanging opponents. As a casual gamer who doesn't have the time others do to waste on this game, tougher challanges from whats already available will be unbeatable.
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Dec 13, 2005, 05:49 PM // 17:49
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#207
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Remember the weapons or armors breakdown system in Diablo 1 and 2. That was fun, after long battle your gears begin to wear down and you need to spend golds to keep it in shape. I think Guild Wars need more RPG elements into in, more as in customiziable characters, the ability to upgrade weapons and actually see the upgrades on it. Day and night system to implemented into the game world. And you can get different monsters or bosses on certain setting whether it's day or night. Bigger world to explore with new dungeons or hidden areas to find. Also implement a system where the higher the level, the tougher and stronger you are.
And maybe for the first time in the series, smarter and tougher enemies. No more of this "let put bunch of level 28 enemies in huge group and no one can't move without aggroing them" craps. For once, give us enemies that is smart to fight and would actually required tactics or skills to take them down.
These are some of the changes that would help improve the world of Guild Wars. Also a friendly party system so that you can get a group for questing or missions or PVP battle without sitting there and waiting 30 minutes or hours for a group.
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Dec 13, 2005, 05:58 PM // 17:58
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#208
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Wilds Pathfinder
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Quote:
For once, give us enemies that is smart to fight and would actually required tactics or skills to take them down.
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They do, but people starts calling it "skill nerfing"
ANet designed the enemies so that people getting by using double nuke needs to reconsider their tactics. Sh!t hits the fan because people refused to. Instead of double nuking try a water spike and fire nuke at the same time. Oh glorious results!!
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Dec 13, 2005, 06:04 PM // 18:04
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#209
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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It's so easy to wipe out entire map full of enemies.. (except UW or FoW) but give us enemies that used different tactics or lure players into traps.
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Dec 13, 2005, 06:32 PM // 18:32
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#210
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Krytan Explorer
Join Date: Nov 2005
Location: In a House...duh
Guild: Untouchable Heroes
Profession: R/E
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Quote:
Originally Posted by crimsonfilms
They do, but people starts calling it "skill nerfing"
ANet designed the enemies so that people getting by using double nuke needs to reconsider their tactics. Sh!t hits the fan because people refused to. Instead of double nuking try a water spike and fire nuke at the same time. Oh glorious results!!
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yea sadly no one wants wants to use different tactics and learn new skills. If they did the god awful word "nerf" would not be in the GW dictionary. I hope theres a bunch of new and HARD enemies, that make u have to think, its no fun doing the same S*** over and over. When u think about it the more they so call "nerf" the more we start balancing out our groups
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Dec 13, 2005, 06:36 PM // 18:36
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#211
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Academy Page
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Just in case there are still idiots thinking they need a higher level for character progression, it is NOT neccesary. If you are having trouble on the later missions it is not because you arnt high enough level, its because you are still a newb (newb = someone that is not good at the game)
A good game for the N64 would be Super Mario 64 - it had NO character advancement, virtualy NO character power increase, and almost NOTHING to unlock. The game was based entirely around advancement in PLAYER SKILL. There was no way watsoever for a new player to be able to beat the last areas/worlds when they started simply because they where not good enough. Guild Wars is a great game because it focuses on player skill rather than character advancement.
I do not agree with many of the updates that ANET has given us, but the concept of the game remains the same, and the game remains good, so I still play it.
Chapter Two should continue with this, simply adding more options, character customization, explorable areas, and story line. New skills/atributes for new classes and existing classes should provide plenty of room for new combinations and stratagies, and PLAYER advancement. If it does anything else other than increasing the customization (despretly needed), then it will completly ruin the game, making it like everquest and world of warcraft, and the game will loose a great deal of players (mostly the good ones), including myself.
If you still feel like you need character advancement to compete, you are a newb and will always be one, and should quit GW immedeatly. If you disagree with me, go play everquest. If you consider me an idiot because I value skill over numbers, GO F**K YOURSELF
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Dec 13, 2005, 07:13 PM // 19:13
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#212
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Atlanta
Guild: HEX
Profession: W/
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Quote:
Originally Posted by ShadowMagus
If you still feel like you need character advancement to compete, you are a newb and will always be one, and should quit GW immedeatly. If you disagree with me, go play everquest. If you consider me an idiot because I value skill over numbers, GO F**K YOURSELF
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Who needs character advancement when the game offers us the chance to meet people from all over the world and insult them.
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Dec 13, 2005, 10:34 PM // 22:34
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#213
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Quote:
Originally Posted by Loviatar
i gave you a link earlier to what Anet said.
just give me the link to the Anet site where they call GW an MMORPG
you said their site said it please show me where on the site it says what you said it does.
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In regards to this point, the devs have always pretended GW was a MMORPG in a *wink wink nudge nudge* kind of way. Not directly say it, but by doing everything they can to lead people to have the impression that it is an MMORPG.
For example, in one of the more recent interviews that Gaile has done (ie: a few months ago or something IIRC) the interviewer asked her a loaded question that specifically stated Guild Wars was an MMORPG, and Gaile did not bother to correct that biased, inaccurate wording in her answer to the question. Hence, implicitly agreeing that Guild Wars was a MMORPG.
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Dec 14, 2005, 06:21 AM // 06:21
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#214
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Wilds Pathfinder
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Dear god are you guys still discussing this, don't we have a game to play or something?
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Dec 14, 2005, 02:56 PM // 14:56
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#215
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Lion's Arch Merchant
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Seeing teams full of Wa/As running around in a confused manor screaming "I Will Avenge You!".
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Dec 14, 2005, 04:08 PM // 16:08
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#216
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Frost Gate Guardian
Join Date: Oct 2005
Guild: The Adventurers Society
Profession: Mo/W
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Well its all ready been established that lvl 20 will stay max. But what im worried about is...... If half a guild buys chapter 2, and the other doesent... how are they going to interact??? do the two games coincide, like i can warp back to chapter one any time?? or am i gunna be tottaly cut off from the players who did not buy chapter 2?. and if we do stay connected... how are we going to bring the chapter 2 items and armours AND THE NEW CLASS.. into the old chapter 1 areas... Im sure the towns will still remain, but will it be a different server?? e.g. the two games are playing on two different servers??. *SIGH* a-net is going to have plenty trouble..
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Dec 14, 2005, 04:11 PM // 16:11
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#217
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Frost Gate Guardian
Join Date: Oct 2005
Guild: The Adventurers Society
Profession: Mo/W
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Quote:
Originally Posted by Navaros
In regards to this point, the devs have always pretended GW was a MMORPG in a *wink wink nudge nudge* kind of way. Not directly say it, but by doing everything they can to lead people to have the impression that it is an MMORPG.
For example, in one of the more recent interviews that Gaile has done (ie: a few months ago or something IIRC) the interviewer asked her a loaded question that specifically stated Guild Wars was an MMORPG, and Gaile did not bother to correct that biased, inaccurate wording in her answer to the question. Hence, implicitly agreeing that Guild Wars was a MMORPG.
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well gaile gray might not consider the game an mmorpg, but it falls under the characteristics.. and has been classified an mmorpg by numerous game sites, and game review tv shows. It might not or might be an mmorpg, but never the less, everyone thinks it is
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Dec 14, 2005, 04:17 PM // 16:17
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#218
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Underworld Spelunker
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Quote:
Originally Posted by Sharpe_116
how are they going to interact??? ..
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here is the official word (the amount of interaction is still being worked out)
Quote:
However, if you choose not to purchase a chapter, you will still be able to play the chapters of Guild Wars that you own, and you will have common areas in which you will be able to play with and against your friends who have purchased the other chapter(s).
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to me the with indicates some missions/explorable areas and the againgt will be arena(s)
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Dec 14, 2005, 04:22 PM // 16:22
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#219
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Sharpe_116
Well its all ready been established that lvl 20 will stay max. But what im worried about is...... If half a guild buys chapter 2, and the other doesent... how are they going to interact??? do the two games coincide, like i can warp back to chapter one any time?? or am i gunna be tottaly cut off from the players who did not buy chapter 2?. and if we do stay connected... how are we going to bring the chapter 2 items and armours AND THE NEW CLASS.. into the old chapter 1 areas... Im sure the towns will still remain, but will it be a different server?? e.g. the two games are playing on two different servers??. *SIGH* a-net is going to have plenty trouble..
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There will be some way to get from the new content to the old content and vice-versa. (Probably through a quest that will open up the area).
I don't see any reason why someone with only Chapter 1 couldn't play with Chapter 2 players, they just won't be able to access the new areas or characters without purchasing Chapter 2.
Chapter 2 items will begin to be sold immediately, I don't think Anet would prevent Chapter 1 players from purchasing Chapter 2 items... (of course, armors will be only usuable by the owners, just as they are now, so selling armor is a moot point).
New armor crafters might make it over to the old areas, but possibly will only be available in the new content area.
Basically, I'm imagining a whole new Chapter 2, from level 1 to 20, in a whole different area, and people coming back over to Chapter 1 areas (if they want to), at higher levels. There will be a way for Chapter 1 players to get to the Chapter 2 content as well, without having to make new characters.
Of course, this is all conjecture. I think it'll be interesting to say the least!
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Dec 14, 2005, 04:30 PM // 16:30
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#220
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Underworld Spelunker
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Quote:
Originally Posted by Mordakai
Basically, I'm imagining a whole new Chapter 2, from level 1 to 20, in a whole different area, and people coming back over to Chapter 1 areas (if they want to), at higher levels. There will be a way for Chapter 1 players to get to the Chapter 2 content as well, without having to make new characters.
Of course, this is all conjecture. I think it'll be interesting to say the least!
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here is the official word on the fresh 1-20 issue
Quote:
from GW
Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. ,We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
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